Inside the Fallout Universe, the Gaming World’s Most Unexpected Small Screen Triumph

The Fallout TV show is back to Prime Video, and it's safe to say that fans were agreeably astonished by the quality of its first season. By depicting the atomic-age, post-apocalyptic United States through the eyes of three separate characters, it effectively portrayed multiple facets of the player's experience.

There was Lucy the vault dweller, trying to do the right thing and finding that the wasteland made that very difficult; Max, the militant faction rookie, who starts doubting his faction's dogma and creates plenty of trouble in robotic power armour; and the Ghoul, a breakout character who has entirely abandoned any ethical bearings out in the contaminated wastes.

Setting the Stage for Season Two

The debut season's conclusion unveiled key information about who helped cause the atomic conflict that sealed a society in subterranean shelters for an extended period. It also posed several enigmas unanswered for the upcoming chapter – and, now, anticipations are much greater.

“We’ll take ‘not terrible’ – we should print that on merchandise,” says one of the series creators.

“Going into the initial season, everyone’s like, ‘Just don't mess it up’,” comments Todd Howard. “We are ecstatic with the feedback to the show, so now people are bringing more eagerness and altered expectations.”

A New Vegas Vibe for the Next Installment

The second season is set in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and cast in the series, even if it was somewhat buggy at launch.

“It’s more of a sun-baked feel, a Southwestern essence, that’s so key to that game,” notes the co-creator. “That dusty, blasted-out Route 66 aesthetic of the game is so much enjoyable to bring into the show.”

In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the characters make their way there. However, the creators indicate that it acknowledges the player’s journey.

Crafting a Tangible World

The Fallout TV series is praised for its tangible quality – its creators prioritized physical models and locations were constructed, echoing the cobbled-together nature of the outposts in the games.

“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all filmed against a green screen,” says co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, especially of a video game, is to appear as if it’s real.”

Indeed, pretty much every element you see on-screen is real, including the legendarily scary radioactive creatures known as Deathclaws. In the show, they are brought to life with animatronics, and were reportedly quite terrifying up close.

A Labor of Love

The Fallout series works because it is developed by accomplished storytellers who are also passionate gamers, in collaboration with the game developers behind the video games. This mutual respect for the lore is apparent in the end result.

The second season is debuting on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the first season. This format will create a different viewing experience, something the showrunners themselves are eager to observe.

“It has more depth, it’s bigger, it’s wittier, it has a lot of surprises,” says Howard. “I can't wait to seeing what people think.”

Eileen Lopez
Eileen Lopez

A cloud architect with over a decade of experience in AWS and Azure, passionate about scalable infrastructure and tech education.